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[Warclaidhm's Training Room]
This room is also constructed of wood. There is a musty smell in the air, and you glance around, you notice several warriors grunting, swinging weapons at each other, testing their strength and weaknesses.You notice a rack on your left and right with several training weapons, including lances, broadswords, and falchion's. You also see a strange wooden door, and some wooden chairs.
Suddenly a strange wooden door flys open! Warclaidhm flys out, landing flat on his back on the ground into this room! He stands up, dusts himself up, and mutters to himself. Warclaidhm' puts his hand gently on your shoulder and says, "So, ye want to know about tough skin?", He continues, "All warriors will get tough skin,well most of them!" He grins, "Tough skin is also referred to as a thing of DFredux.DFredux is like a second skin, you can get hit real hard on the head, and not feel a thing. Basically dis means you can get hit REAL hard with a weapon, and it does alot less damage. This is where AI and DI comes in handy. AI and DI are good for points, if you plan on training in alot of skills and for many phyiscal skills, put your AI and DI high. I'd recommend going for a 8/4 plan, at that plan you'll get redux at around 21. Don't rush to get it, that's a major mistake, in the end we'll all have the same amount anyway". He flicks a bug off his eyelid, then continues slowly, "To see if you have redux, check in to yer local trainer, if he/she says yer skills arent sufficenent enough to gain DFredux, then you dont have it. But if the trainer doesn't say anything, then congrats my friend! You have tough skin!" He grins wide, his hand still on your shoulder gently, "If you want to find a good source of info on how much you redux you have, visit http://xygon.digitalrice.com/redux.html, it's a real handy place". He grins, then motions for you to take a seat, you sit down on a small wooden chair, the chair sways back and forth, apparently un-steady.
Warclaidhm removes a bottle of whiskey, then empties it down his gullet! "Ahh, he says, you want to know advanced stuff? Alright, we'll do some number cruching now". He continues, "Once you have a good amount of redux (20%+) I'd recommend doing this formula: DF * (Endroll - 100)/CD. "Aye, aye it may sound like a halfling with a twisted tongue, but let me explain". "This formula will tell you what the damage would've done without you having redux, vs what it would've done with you having redux, so you can compare the two". "I will demonstrate a hit". He stands up, motions for his guard, one of the guards nods to him, they engage in a quiet conversation. Suddenly the guard swings at him ....
A guard swings a monir-hafted dark vultite mattock at you!
AS: +301 vs DS: +75 with AvD: +47 + d100 roll: +88 = +361
... and hits for 43 points of damage!
A finger on your right hand is torn away.
Warclaidhm bows to the guard, thanking him. Warclaidhm glances at you, then continues, "That is 47% redux, and a minor to the hand, let's see what it wouuld do without any redux at all". "We put it in the formula, .275 * (361-100)/11. This is what it would look like with no redux ...
A guard swings a monir-hafted dark vultite mattock at you!
AS: +301 vs DS: +75 with AvD: +47 + d100 roll: +88 = +361
... and hits for 53 points of damage!
Blast to hand reduces it to pulp!
You are stunned for X rounds!
"Well, you may be wondering, how exactly did I do this once I did the formula, well, this is how: When you substitude the varibles in the formula, the end result is: 6.52525252525 ... We'll just round it off to 6. The 6 means a critical 6 to that area. In order to plug this is, you need a chart, for the chart I'd recommend finding a special script. Or ask me, but for this one, I'll supply the chart for you:
NOTE: This is Gahread's chart. You can go to his site I belive and download it. All the credit is for him on this chart.
0 r hand 0 Your blow nicks the giant rat's right hand.
1 r hand 1 Broken finger on the giant rat's right hand!
2 r hand 3 Flattened the giant rat's right hand.
3 r hand 5 Finger ripped away from right hand.
5 r hand 5 Right hand mangled horribly.
4 r hand 7 Right hand smashed into a pulpy mass.
6 r hand 10 Blast to hand reduces it to pulp!
7 r hand 15 Blast to hand sends fingers flying in several different directions.
8 r hand 25 Lucky shot severs right hand and sends it flying.
9 r hand 30 Right hand severed at the wrist!
Ok this was critical 6, so we put critical 6 in. But we also add 10 damage. We add the 10 damage next to the critical 6 to the shot with redux.
Thus,
A guard swings a monir-hafted dark vultite mattock at you!
AS: +301 vs DS: +75 with AvD: +47 + d100 roll: +88 = +361
... and hits for 53 points of damage!
Blast to hand reduces it to pulp!
You are stunned for X rounds!
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