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[Warclaidhm's Workplace]
You are in a large, quite dirty,wood gym.The gym is a make-shift gym, poorly made with horrible construction, so poorly that you think it might collapse! To the left you see two burly men swinging lances at each other; as in some type of heated battle. Their faces are very red, as if they have been enraged for quite some time. As you look down you notice a tiny cockroach speed by. You also see a misty gate.
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Ok, I put in my status, now what?
Now you should think of a training plan. Agian, it depends on what you want. A "training plan" refers to what you train in basically. The skills what you train in are seperated into two categorys: Primary, and secondary. Primary's are: Armor, Combat manuvers, shield use, physical training, and ambush. Primary's are usually worth more than secondaries.
Secondaries are any weapon type ( i.e edged weapons, two handed weapons) or climbing, swimming, and many more.
I use a 13/2 plan. That means I train each train 13 primarys, and 2 secondaries. This is just my style of training. I wouldnt recommend it, thou, what I would recommend is the average or so training plan, which would be around 8/4 or 9/4. I'll put an example of a good training plan:
2x armor, 2x physical training, 2x shield, 2x combat manuvers, 1x mana sharing (Or substitude it for something non-phyiscal related), 1x magic item use (If you can afford, or substitude this for any other non-physical skill), 2x in your weapon skill, and 1x in either swimming or climbing.
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How to train a warrior ... from scratch.
Training a warrior all depends on ultimately what you want. Do you want your warrior to know some spells later in life? Do you wish your warrior to be able to pick, scroll use, magic item use for items? There are many different paths to go as a warrior. In my guild I will show you the path to get a well-rounded warrior. Currently, this would be good to start, put these for your status:
Dexterity (DE): If your a giantman, try to put it high as possible (Probably around 80), if your a halfling, leave it low (50 or so). Or for any "mid-fast" race just put it on medium amount of dexterity. ( i.e elf, dwarf, Id recommend putting it at 60-70 or so depending on your bonuses to your dexterity)
Discipline (DI): Discipline comes in handing for points for lots of skills you want to train in, and it helps with experince. If you want lots of points to spend I'd recommend putting this status high (85+)
Logic (LO): Logic deals with experince I belive as well. I would recommend leaving logic low ( Around 55-60)
Intelligence (IN): Intelligence also deals with experince. Leave it at the 60's.
Strength (ST): If your a halfling, put a high strength status. If your a giantmen, leave it as low as you can be. (It will grow fast). If your an elf or any other type of shorter race I'd leave it t around 70+.
Reflexes (RE): Reflexes are very important. They deal with your roundtime and if you can dodge things. i.e impolsions, spike thorn, boil, just for some explains. Please, for your own safty, put reflexes high as you can. Especially if your a giantman because you are alot slower. If your a giantman I'd recommend no lower than 85. If your a halfling or any lower race I'd recommend at least 69-72.
Charisma (CH): Charisma deals with warcries. There arent many other things I can think of that deals with charisma, thou there will be alot more things that do deal with charimsa when GS4 hits. Anyway, if you want to be a good warcrier I'd put a mid-level charisma. (60+). But personally, I wouldnt worry about it, I leave mine at 39 or so at that age and I do fine with warcries.
Wisdom (WI): Wisdom also deals with experince and how fast you can absorb it. If you want to be a quick learner, I'd put a high wisdom.
Aura (AU): Like Discipline, Aura is very important for points. Aura not only deals with points, but it also deals with your spirit, and your mana. If you wish to send when your older, I'd recommend putting a high aura. Also, if you wish to have good spirit, put a high aura. It really comes in handy for points as well. I'd recommend a very high aura and DI, (Try to shoot 90'ish if you can)
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This is what I strongly recommend for a strong well-rounded warrior. It fits perfectly into a 620 roll.
Constitution (CO): 60
Dexterity (DE): 75
Discipline (DI): 80
Logic (LO): 50
Intelligence (IN): 52
Strength (ST): 70
Reflexes (RE): 75
Charisma (CH): 39
Wisdom (WI): 39
Aura (AU): 80
The benefits of this plan will be mainly for growth. CO grows fast, dexterity is semi-high for 75, that will grow, too. DI is high for points, hence its at 80. Strength is at 70, that is one of the fastest growing status as well. Reflexes are the same as dexterity. Aura is at 80. There are many benefits of aura at being 80. Having 8 spirit, having alot of mana for mana sharing, and having lots of points on top of that.
Click here to go though the misty gate.
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